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CRYPTID HUNTER: Abductions​

​Description: You owe it to the hunt to add this booster set to your cryptid hunting experience. ABDUCTIONS is compatible with all current and future decks in the Cryptid Hunter game line. Easily marked for easy post-game separation, this set lets players tailor a more specifically themed hunt. The set includes:

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18 cards: 

2 Associates

5 Hot Tips

2 Instruction Cards

6 Alien Encounters

1 Predicament Card

1 Category Boost

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Setup

1. Make sure the deck or decks are all set up for your Cryptid Hunter game. 

2. Shuffle The Abductions cards into their perspective Cryptid Hunter game cards.

     NOTE: Depending on how focused you want the game to be on the fay theme, you may opt to remove all of the                 Encounters from the Cryptid Hunter deck before shuffling in the Abductions set, or you may leave them all in for               the bigger and more diverse game experience. ​​

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THE CARDS look like the Cryptid Hunter game cards on the back. The unique features that stand out as From Beyond cards are on the face side of the cars.  The purple X stamp is the identifying Abductions icon. Examples are shown here.

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Abductions ENCOUNTERS may be                                  PREDICAMENT and CATEGORY

creature or craft.                                                                        BOOSTS are appropriately themed.             HOT TIPS may become

                                                                                                                                                                                                  EVIDENCE.

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NOTE: Each booster set has its own box at the top of this page. Open them up to find full descriptions of what each set has to offer YOUR cryptid hunting experience. 

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To see complete Cryptid Hunter: The Elusive Card Game rules, see the West Virginia, Dark Hunter Files, and All Alone Cryptid Hunter game boxes at the top of this page.

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